42 CFU
| Godot Engine | 31 Total CFU | ||
|---|---|---|---|
| E1 | Introduction to the Engine | 4 |
Godot - Beginner to Advanced Manzur, Godot Engine Game Development in 24 Hours |
| E2 | Game Development Projects | 10 |
GDQuest RPG in Godot Bradfield, Godot Engine Game Development Projects |
| E3 | Engine Optimization | 10 | Felicia, Godot, From Zero To Proficiency (Advanced) Varanese, Game Scripting Mastery |
| E4 | Final Composition | 7 | |
| Programming Languages | 11 Total CFU | ||
| PL1 | GDScript | 7 | Godot 3 Godot, GDScript and the Engine Godot API Documentation |
| PL2 | C# | 4 | Documentation |
87 CFU
| Storytelling | 15 Total CFU | ||
|---|---|---|---|
| S1 | Introduction to Storytelling | 4 | Sheldon, Character Development and Storytelling for Games |
| S2 | Screenwriting | 7 | Snyder, Save The Cat! Field, Screenplay Breault, Narrative Design |
| S3 | Interactivity | 4 | Lebowitz, Interactive Storytelling for Videogames Sylvester, A Guide to Engineering Experiences |
| Worldbuilding | 31 Total CFU | ||
| WL1 | Principles of Design | 4 | Wright's Game Design Pedersen, Game Design Foundations Norman, The Design of Everyday Things |
| WL2 | Game Design | 16 | Schell, Game Design Meigs, Ultimate Game Design Rouse, Computer Game Design, Theory and Practice |
| WL3 | Magic Systems | 4 | Howard, Game Magic Jackson, Magic (GURPS) |
| WL4 | Occultism in History and Fiction | 7 | Aleister, Magick in Theory and Practice Ogden, Magic, Witchcraft and Ghosts in the Greek and Roman Worlds |
| Mechanisms | 30 Total CFU | ||
| M1 | Analysis of Mechanisms | 4 | Design Game Mechanics Engelstein, Building Blocks of Tabletop Game Design |
| M2 | Level Design | 10 | Byrne, Game Level Design Hourences, The Hows and Whys of Level Design Totten, An Architectural Approach to Level Design Leatherman, The Ultimate Random Encounters Book |
| M3 | AI Development | 16 | Rabin, Collected Wisdom of Game AI Professionals Buckland, Programming Game AI by Example Millington, AI for Games |
| Frontiers | 11 Total CFU | ||
| F1 | Emergence | 7 | Sweetser, Emergence in Games Short, Procedural Storytelling in Game Design Pearce, Communities of Play |
| F2 | Learning and Videogames | 4 | Boluk, Metagaming Vorderer, Serious Games |
40 CFU
| Game Genres | 26 Total CFU | ||
|---|---|---|---|
| GG1 | RPGs | 10 | |
| GG2 | Wargames | 12 | Peterson, Playing at the World Dunnigan, The Complete Wargames Handbook |
| GG3 | Puzzle Games | 4 | Lyman, The Do-It-Yourself Escape Room Book |
| Analysis of Games | 14 Total CFU | ||
| A1 | Guided Analysis | 7 | Bycer, 20 Essential Games to Study Loguidice, An Insider Look at the History of the Most Influential Games of All Time Wolf, Encyclopedia of Videogames |
| A2 | Presentation of Selected Works | 7 | 30 different games or series of import 10 stories or lateral works |
16 CFU
| Visual | 8 Total CFU | ||
|---|---|---|---|
| V1 | Art Fundamentals | 4 | Ocvirk, Art Fundamentals Leeuwe, How To Learn Digital Painting |
| V2 | Pixel Art | 4 | Azzi, Pixel Logic |
| Audio | 4 Total CFU | ||
| AU1 | Interactive Audio | 4 | The Oxford Handbook of Interactive Audio |
| Publishing | 4 Total CFU | ||
| PB1 | Publishing | 4 | Limpach, The Publishing Challenge for Independent Video Game Developers |